“Universe at War: Earth Assault” is the next sci-fi real-time strategy game from Petroglyph, the award-winning studio comprised of team members that developed the original Command & Conquer and C&C: Red Alert. The latest strategy game from these RTS pioneers features unprecedented levels of customization and an epic storyline set on near-future Earth. Powerful forces from across the universe have brought war to our planet. In Universe at War, you take command of several unique factions with awesome powers and spectacular units. Control massive-scale alien war machines that are fully customizable. With “Tactical Dynamics,” Universe at War’s on-the-fly customization system, you can dynamically swap out weaponry, rework your tech tree, and retrain units in the middle of combat to thwart your foe and seize the advantage. Universe at War features large-scale environmental destruction in a persistent world – level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you fight for are close to home, as you wage war across familiar Earth cities and landmarks. Universe at War also introduces numerous innovative new multi-player features inspired by today’s top MMOs and competitive online games, giving players achievements, rewards, and medals in a balanced environment with intelligent matchmaking.
If you were an alien force, would you choose to save the Earth or consume it? In “Universe At War: Earth Assault”, Earth stands on the brink of destruction as you join one of three alien forces struggling for control of the planet. The aliens of the Hierarchy have descended upon the planet with ravenous hunger, casting aside all human resistance as they consume and destroy everything in their path. The army of sentient machines called Novus professes to be the nemesis of the Hierarchy. The ancient Masari are aliens who fled to Earth millennia ago during the hierarchy’s first rise to power and played forefathers to Earth’s earliest civilizations. The planet hangs in the balance as the three forces battle it out.
Wage war across familiar Earth cities and landmarks Numerous innovative new multi-player features inspired by today’s top MMOs and competitive online games, giving you achievements, rewards, and medals in a balanced environment with intelligent matchmaking Unique multi-player achievements that improve players’ online avatars Dual-layered gameplay featuring intense tactical battles and a strategic global mode where players manage resources, consolidate territories, and maneuver armies Xbox users can take on PC opponents in all-out multi-player action.
Everything from the beginning of “Universe at War” looks really cool. This is the sort of game that looks like it was made just to have a high coolness factor. The outrageous robots that do battle and all of the fantastic war units make this one hell of a battler. The problems happen when everything gets going and the battles start to take place. The game suffers from slowdowns and simple, but annoying issues. Most of the game is planned out in a linear fashion. That inself isn’t all bad because some of the missions are interesting and occasionally tough. If the fun factor wasn’t so high this game would be a complete loss. Conquer The World mode is vast and allows for you to go online and continue your fight. The game really gets ratcheted up in this feature.
The graphics are good. The cutscenses are far more generic and uninspiring. Even worse is the occasional framerate issues. The more that is happening the more obvious the issue.The audio is horrible, especially the voice acting. Whoever wrote the dialogue for this game should be sent back to school.
“Universe at War: Earth Assault” isn’t all bad, even with its many issues. The controls are simple and still give access to a lot of features–such as maps and controlling units. The sheer joy and size of the game offer hours and hours of fun.
Watch the trailer: