Game: Vexx
Platform: Gamecube
Studio: Acclaim
Rating: 7/10

Game Company’s Description: Here’s the deal: On the forsaken remains of what was once the proud planet called Astara, the villagers of Rockhaven led difficult but peaceful lives until the day the Shadowraith, Dark Yabu, and his minions swept down from the sky. With terrible ferocity and ruthless efficiency they descended upon the townsfolk, enslaving them to work deep in the caves that surrounded their village. Dark Yabu murdered the grandfather of the young Vexx, who managed to slip quietly aboard the enemy’s windship. There, locked deep within Yabu’s sanctum, was the last pair of Astani Battlegauntlets, which leapt from their chest onto Vexx’s outstretched hands, bonding to his arms and giving him special powers. Prepared to meet his destiny, Vexx embarks upon a heroic quest through volcanic islands, desert temples, frozen citadels, and giants’ castles, to confront Dark Yabu high atop the Landspire, save his people, and avenge the death of his grandfather.

Look: The characters aren’t fluid and clunky. The environments are interesting even though they aren’t consistent throughout. There is a blurriness and lack of detail that hurts Vexx.

Feel: There is a definite Super Mario feel here. Which can be good or bad. Here it’s not necessarily good. There are some mini-games and other things you’d find in Mario. But the extras are few and far between. Everything else seems almost predictable from the ordinary running, jumping and so on.

Hear: Not much to hear. Characters groan at their demise and Vexx has very little to say. The environmental sounds are rarely interesting.

Frankly: It’s no Mario and as much as you can say that is a good thing I would have liked to have that quality here. So much seems the same yet nothing takes a step above and beyond. Rent it, if you like it then buy it.

+ rick carey

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