Beauty isn’t everything. Resident Evil Code :Veronica is beautiful, but is it all that? Read on.
Veronica is frighteningly beautiful from the animation to the walk-throughs. Starting with the opening sequence and following through to the smattering of blood and gore, you could easily fall in love with this game. What is better than shooting some partially eaten zombie through the skull? Which brings me to the next part of the game.
The gameplay itself is ridiculously clumsy. Why in the world such a great looking game handles like a bulldozer is beyond me. Up is always forward, no matter what direction you are facing. The controls are beyond annoying. People will say you love it or hate it. I hate it. Shooting at a zombie is a chore. Most of the time you get your arm chewed to the bone while you’re figuring out how to get your gun around to blast a hole in the walking corpse. Nothing is more annoying than seeing which way you want to go and then having to wonder why you just can’t get there without figuring out the control. In this game, there isn’t time to figure out the small things.
Now that I have that off my chest, I can say that each scene offers something to stimulate the left and right sides of your brain. The zombies are enough to scare the hell out of you, not even counting the other creepies that wait around every corner. The great thing is that this is not just a shoot-it-up game. You have to find things and figure things out before you can just move on to mow down more corpses.
The visuals are outstanding, the audio is outstanding, but the joy is lost when you find yourself in a corner, helplessly at the mercy of the controls. Sometimes the ugly ones move better and provide you with more fun than the pretty ones. Gaming isn’t any different than life.