Rayman 2: The Great Escape blew my mind. First off, I lost the manual so I had no idea which buttons did what or what my objective was. Luckily the game gives you instruction from the first scene and continues to educate you along the way.
There are a few things that make this game tough. First, there are tons of hidden pieces that fit the game’s puzzle. Saving prisoners along the way will put you into the bonus round. The greatest asset of Rayman is that you must be able to think just as well as you use your thumbs. You’ve got to tame a rocket to ride it like a steer over treacherous domain and then hook up to a sea-like serpent that takes you on a wild water-ski ride. There are so many cool kookie pieces that add to the game’s appeal. There were times that I had to walk away from it just to collect my thoughts. The frustration level can be high, but that means you’ve got to master each area and the tasks at hand.
The game is also pleasant to the ears, from the silly gibberish that the characters speak to an amazing score. I enjoyed the area where you have to slip past the sleeping guards. You can hear Rayman’s shoes squeak during his regular stride, but when you slow it down you could hear a pin drop. That might not be anything extraordinary, but the intricate details are what showcase everything the game has to offer.
The gameplay is one thing, but the graphics are just out of this world. Imagine that you could control a Disney movie. That is exactly what this game felt like. However, the animated scenes weren’t so much better than the gameplay that you get discouraged because they seem like two different games.
All I can say is that if Mario was the leader of the gaming revolution, he must now hand over his pipe to Rayman. Rayman 2: The Great Escape knocked me out.