There is a lot of hype over Metal Gear 2. So is it all hype or is there some truth to the rumors?
Look: The game is beautiful. There are gorgeous movie-like sequences. For the most part, even the graphics within the game itself are not as spectacular, but the animation is strong and notable. Another funny graphic worth mentioning is the girly posters set up in lockers across the game. And right from the start on the tanker, the lightening effects and storm itself are mightily impressive.
Feel: Like usual, I dove in without reading the book. A bit of a mistake as I couldn’t figure out my head from my, ahem, rear end. The game is about tactical espionage. So instead of just running roughshod all over hell and blowing people away, your job is to not be seen. In and out without a peep. Well, I wasn’t so smooth and was seen more than unseen. The controls work the way they should. From crouching in a corner to playing a shadow on the wall, you are able to master this in a matter of minutes.
Hear: From the grinding of boots traipsing across metal to the heart beating in your chest right out of your throat and into your microphone, there is nothing held back here. The music and effects throughout the entire package are nothing but the best a game could offer. Silence is even bliss.
Frankly: As the game begins and unfolds, you see what the hype was all about. However, if you like to play more than watch, you may be disappointed. MG2 has one long intro that is good and bad: good in its amazing beauty, bad in the fact that it is the most exciting part of the game.
There is both truth and myth to the hype. The game is glorious to look at, but you can get through this game from dusk until dawn with a lot of pop and Doritos. A game of this magnitude shouldn’t end so quickly. I don’t think it is too much to ask for a game to last at least half a day.
+ rj lark
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