It used to be that a game crossing over from the arcade to home console meant nothing but letdowns. But since the introduction of the new and more powerful gaming systems, like Nintendo 64 and the Sega Dreamcast, arcade games can often be counted on as being better than their arcade predecessors. Zombie Revenge wasn’t successful. It’s one of the biggest disappointments of the adaptation from arcade to home console that I’ve seen yet.
It reminds me of the mindless games we all played on the original Nintendo or Sega systems. You go through levels, killing everything in your path, only to reach some almighty boss that just sits there waiting for its grave.
Zombie Revenge has some amazing graphics and uses the power of the Dreamcast, but beauty isn’t everything.
The most annoying aspect of it all is that you can’t save your game. You do get a handful of continues, but after that you must start over from the beginning. I must admit, I didn’t like the game enough after the first try to want to take a shot again, but for the sake of the review I kept at it.
What did I discover after more and more plays? There is an obscene lack of movement and mobility. You get stuck in positions as you attack one zombie and end up getting your arm chewed without being able to do anything about it. Even more annoying is the loss of your weapon as you move onto the next scene. One second you take your machine gun and blast through a row of zombies, then just as you’re ready to move on and do some more damage, you find out that you only have your little pee shooter. It’s enough to make you more miserable than the undead.
The game is completely linear and clunky. It probably looked good on paper, but it’s more of a nightmare than those endless rows of zombies looking for blood.