Look: The second version of Mirra Freestyle has two levels of looks. First are the riders. They look like they are supposed to look, but overall they aren’t overly impressive.
Now when it comes to the level, they’re marred by poor aliasing, but if you aren’t as picky, you will still enjoy the way this game looks. It’s certainly a step up.
Feel: Huge step up from the initial Mirra release. There are new options for your controls, the newest being a clear borrowing of the controls used for Tony Hawk and Mat Hoffman. Honestly, the biggest downfall of the initial Mirra release was the poor controls. This new step rockets this up many levels.
Then there is the huge bag of tricks, literally. There are well over a thousand tricks that can be performed which means a lot of playtime for you, which brings up the next step. Mirra is about accomplishing your goals to move on. This shouldn’t be of any surprise considering practically every game like this one has taken this route. And the routes are big. Bigger than most, in fact, which adds an even longer lasting taste of satisfaction.
The biggest problem I found is the camera’s angle is often terrible. You can get lost in the angle. One moment you are getting a view from the side and then the next thing you know it’s a different angle and changes the controls. That’s no fun.
Hear: Personally, I enjoy the sound effects. And the soundtrack is fantastic. From Rage Against the Machine to Ozzy, how can you go wrong?
Finally: With the problems aside, Mirra is fun. It’s not as fundamentally solid as Tony Hawk, and doesn’t try to be, but it works well enough for me to become almost addicted. With fourteen players to choose from, larger than life levels, and the ability to create your own dream level, Mirra is plain and simple fun, not to mention the reigning king of BMX
+ bboy
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